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Multi-cultural cities no longer occasionally produce barbarian settlers or workers. The AI no longer reacts to submarines that it cannot see. The Great Lighthouse no longer permits Galleys to travel on Ocean tiles. Synthetic Fibers now has the correct prerequisite advance, Ecology. Occasional instances of selected units not stay centered fixed. Incorrect popup concerning placing new embassies with civilizations you're at war with no longer displays. Messages about resources discovered that the player doesn't have the advance to use no longer display. The problem of not being able to build 'Wealth' in some cities has been fixed. The five states an AI can be in on the Diplomacy screen, can now be seen on the mouse over advisor messages on the Foreign advisor. Traded advances that cause an era transition, now allows the player to select the advance to research in the new era. Sorting columns on the Domestic advisor screen now stay sorted. The correct city now highlights on the Domestic and Cultural advisor screens when scroll bar displays. Typo in Japanese Civilopedia entry fixed. Invalid link in Build Colony Civilopedia entry fixed. Multiplier.įixed scroll problem on some Nvidia graphics cards.

Police Stations now reduce corruption in the city they are built in.Įditor: On General Settings, renamed Border Expansion Multiplier to Lvl. The maximum number of turns it can take to research an advance has been increased from 32 to 40.Įditor: Removed unused Description field from Improvements and Wonders. The maximum number of cities permitted in a game is 512, increased from 256.Īdded information about healing units to Barracks civilopedia entry.Ĭlarified that railroads increase output of mines and irrigation in civilopedia entry.Īdded hyperlink to Ocean in Caravel civilopedia entry. Palaces and spaceship parts can only be built in one city at a time. Shield bonus from clearing forest can only be received once per game. Submarine and Nuclear Submarine now have an offense value of 8.Ĭorruption calculations for Communism are now flat for the number-of-cities factor. Relationship lines are no longer displayed on the Foreign Advisor unless the player has contact with both civilizations.Ĭultural priority of AI has been reduced. Goody hut console popup display times increased. It's slightly easier to culturally acquire cities.įorests planted on tundra always display as pine. Once the sun displays, the brighter it is, the greater the impact of global warming. If the sun does not display, there is insufficient global warming to affect the terrain. The Sun Icon on the Info Box represents the amount of global warming affecting the game. The cost of building a Palace is now based on the number of cities in your civilization. Tech Turns.Įditor: On General Settings, added Golden Age Duration.Įditor: Added mission cost to Diplomats and Spies page.Īdded "Color Blind Help" pref (gives the name of the civ in the city title box).Īdded "Ask for Build Orders after Unit Construction" pref (asks for build orders after every unit construction in all cities).Īdded "Always Start Building Previously Built Unit" pref (cities always start building the last built unit).Īdded "Show Civil Disorder Pop-Up" pref (displays a pop-up whenever a city descends into civil disorder).Īdded "Culturally Linked Starting Locations" (civs are placed on maps in close proximity to other civs of the same culture please note that not using this pref can lead to sub-optimal arrangements of civ colors).Īdded "Show Our Manual/Our Automatic/Enemy/Friend Moves" preferences. Tech Turns.Įditor: On General Settings, added Max. transition time to difficulty level tab.Įditor: Added corruption modifier to difficulty level tab.Įditor: Added a number of armies requirement for Improvements and Wonders.Įditor: Added a small wonder ability checkbox for "Requires a Victorious Army" for Improvements and Wonders.Įditor: On General Settings, added Border Factor which controls border expansion.Įditor: On General Settings, added Future Tech Cost.Įditor: On General Settings, added Min. There is now a text prompt on using the production queue in the City Display screen.Įditor: Added Barbarian Combat Bonus to difficulty level tab.Įditor: Added Cost Factor to difficulty level tab.Įditor: Added AI unit support bonus to difficulty level tab.Įditor: Added AI bonus starting units to difficulty level tab.Įditor: Added AI max. Players now receive a message when a wonder is made obsolete. If you are not having monitor or frequency problems, do not use this ini setting.
#Civilization 3 patch corruption windows
If it can't set the frequency, it will default to what Windows believes it should be. You can try higher frequencies, but 60 is good starting location. To use, open the civilization3.ini and add 'Refresh=60'. We've added an ini file setting, Refresh. Lista de mudanças do patch para Civilization 3
